patch2026-10-13

Open Beta Test 1.2.1 Now Live!

Greetings, commanders! We haven’t released any new patches for almost a month, as we’ve been moving development over to the latest version of Unity 6, while also carrying out extensive technical work and making a number of balance adjustments.

Today, October 13, we’re kicking off the Open Beta Test for the upcoming update. Anyone can participate by switching the game branch to “openbeta” in BA Properties  ›  Game Versions. The test will run for one week, during which we’ll collect data on the new build’s stability across different hardware configurations.

⠀

Provided no critical issues arise, we plan to release 1.2.1 to the live version on Monday, October 19.

⠀

Please note that this test is not a typical PTE featuring major changes or experimental adjustments to game balance and mechanics. Those will be introduced in later test branches. In the meantime, you can find the preliminary patchlog below:

•The game engine has been updated to the latest version of Unity 6.
•Added support for DLSS 4.5 and FSR 3.0 Stable.
•Multiple performance and network stability improvements across the board.
•Improved unit synchronization when their original owner reconnects.
•Improved synchronization for fast-moving objects.
•Improved in-game chat history, which can now also be viewed on the post-match results screen.
•Added spectator support in Scenario Mode.
•Added a separate channel for spectators in the in-game chat.
•The spectator limit in lobbies has been increased from 4 to 10.
•Added 4 new Russian Guard-themed soundtracks to the hangar.
•Improved the adaptive music engine and expanded the music library for multiplayer and the Scenario Editor.
•Added new nodes: “GetDeck”, “GetDeckUnit”, “CombineSpawnData”, and “CombineMultiSpawnData”.
•Added database snapshots for the campaign and custom missions (updated whenever resaved in a new build).

→⠀ In other words, scenarios can automatically load balance data and unit configurations from the game version they were created in.

GAME CORE

•All objective zones in multiplayer matches now use the new contest system.

→⠀ Points now start shifting toward neutral when at least one unit from each team is present.

INFANTRY SQUADS

•Spetsnaz Vympel  (Stand–Off), incorrect optics range fixed — [2 → 1,75 km]
•Combat Engineers, M141 SMAW–D renamed to M141 SMAW–D HIT, penetration remained unchanged — [45 mm]
•Mech. Dragon, squad size reduced — [7 → 6]
•Mech. Riflemen, reworked to offer two custom options (both with 6 softarmor):
•6 men  [50 pts] — M4A1 ×4  ·  M320  ·  M249E3 ×2  ·  AT4CS RS ×5
•7 men  [60 pts] — M4A1 ×5  ·  M320 ×2  ·  M249E3 ×2  ·  M3 MAAWS  (M551C RS ×6, 450 mm)
•Mech. Riflemen AA, reworked to offer two custom options (both with 6 softarmor):
•6 men  [60 pts] — M4A1 ×4  ·  M320 ×2  ·  M249E3  ·  FIM–92F Stinger  (Ammo ×5)
•7 men  [70 pts] — M4A1 ×5  ·  M320 ×2  ·  M249E3  ·  AT4CS RS ×3  ·  FIM–92F Stinger  (Ammo ×3)
•Mech. Engineers, reworked to offer two custom options (both with 10 softarmor):
•6 men  [55 pts] — M4A1 ×4  ·  M590A1 ×2  ·  M141 SMAW–D ×5  (new ID, 200 mm)
•7 men  [60 pts] — M4A1 ×4  ·  M590A1 ×3  ·  M72A10 LAW HE ×6
•Added the “Smoke” ability for the following units:
•Snaipery VDV  ·  Snaipery
•Scout Snipers  ·  Army Snipers  ·  Rangers Snipers  ·  Green Berets Snipers
•Eesti Snaiprid  ·  Snaiperu Komanda

GROUND VEHICLES

•T–62M, HP bonus from Up–Armored upgrade reduced — [+1 → +0, obr. 85]  ·  [+2 → +1, obr. 22]
•Added the “Air–Drop” ability for the following units (without Up–Armored upgrade):
•M1083 SLAMRAAM  ·  M1083 MML  ·  M1078 LMTV

FIRE SUPPORT

•Max dispersion adjusted — [450 × 300 m] → [490 × 330 m] — for the following units:
•9K58 Smerch  ·  9K58–4 Kama  ·  9K512 Uragan–1M  (both variants)  ·  M270A1 MLRS
•Resupply time (per ×1) has been adjusted for:
•9K58–4 Kama — [40 → 50 sec]  =  5 min for ×6.
•9K515–4 Sarma — [40 → 45 sec]  =  4,5 min for ×6.
•9K512 Uragan–1M  (300 mm variant) — [40 → 35 sec]  =  7 min for ×12.
•TOS–1 Buratino — [12 → 16 sec]  =  8 min for ×30.
•TOS–1A Solntsepek — [20 → 18 sec]  =  7,2 min for ×24.
•TOS–2 Tosochka — [26 → 23 sec]  =  6,9 min for ×18.
•M270A1 MLRS — [40 → 30 sec]  =  6 min for ×12.
•M270A2 GMLRS — [40 → 30 sec]  =  6 min for ×12.

HELICOPTER UNITS

•AH–64E Guardian, AGM–179 JAGM replaced with AGM–179 JAGM–MR  (new ID, 2 km range) — [+120 pts]
•AGM–114K Hellfire replaced with AGM–179 JAGM for the following units:
•AH–1Z Viper  ·  MH–60 DAP — [+60, ×4]  ·  [+100, ×8]
•Base delay between Kh–39 LMUR launches standardized — [12–16 sec] — for the following units:
•Mi–28NM Mikhalych  ·  Mi–8AMTSh–VN Sapsan

→⠀ With two LMUR-equipped pylons, the Mi–8AMTSh–VN now has the same RoF as the Mi–28NM with two pylons, i.e. ~7 seconds between missiles.

•Base delay between launches increased — [3–4 → 6–8 sec] — for the following weapons (helicopters only):
•R–73  (~1,75 sec per ×4)  ·  AIM–9M Sidewinder  (~3,5 sec per ×2)
•Kh–39 LMUR, max speed reduced — [330 → 200 m/s]
•9M127 Vikhr, base delay between launches reduced — [1 → 0,5 sec]
•AGM–179 JAGM, firing range reduced — [2 → 1,8 km]
•M230E–1  (AH–64 Apache family  ·  MH–60 DAP), delay between salvos reduced.
•Firing patterns adjusted and base DMG per tick increased for the following weapons:
•GShG–7,62  (Ka–29  ·  LSTS–1943 Sarmat 2  ·  Chaborz M–6) — [0,9 → 1,1]  =  3,65/sec.
•YakB–12,7  (Mi–24V  ·  Mi–24K) — [1 → 1,5]  =  4,65/sec.
•GSh–23L  ·  UPK–23–250 — [1,75 → 2,6]  =  5/sec.
•GSh–30K — [2,25 → 2,7]  =  8,6/sec.
•GAU-17/A  ·  M134 Minigun  (M1123 HMMWV GMV  ·  M1025 HMMWV RWS) — [0,9 → 1,1]  =  3,65/sec.
•GAU–19B  (AH–6 Killer Egg  ·  M1288 Flyer GMV) — [1 → 1,2]  =  2,4/sec.
•M197  (AH–1W Super Cobra  ·  AH–1Z Viper) — [1,5 → 1,75]  =  3,3/sec.
•NC 621  (AS–365 Dauphin) — [1,5 → 1,75]  =  3,45/sec.
•XM301  (RAH–66 Comanche) — [1,5 → 2,1]  =  4,15/sec.

AIR FORCES

•Rearm timers have been increased by ~30% after selling aircraft with expended SEAD missiles.
•F–15EX Eagle 2, added an empty loadout option for the fuselage pylons.
•A–10C Thunderbolt 2, empty loadout option for the fuselage pylons removed, and an MK48 ×4 loadout added — [+100 pts]
•MPD–01 Termit, availability limit reduced — [4 → 2]  /  A stealth penalty added for mounted weapons — [–0,5]
•B–52H Stratofortress, availability limit increased — [1 → 2]
•Minimum and maximum firing ranges of all air-launched cruise missiles adjusted — [2 → 7 km] and [10 → 14 km], respectively.
•Max firing range has been increased for the following weapons:
•R–37  ·  AIM–174B Gunslinger  ·  AIM–260A JATM — [9 → 12 km]
•R–77–1  ·  AIM–120C–5 AMRAAM — [7 → 9 km]
↗ Source on Steam

More news